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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::HasNetOwner()
- AOnlineBeacon::HasNetOwner()
- APlayerController::HasNetOwner()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool HasNetOwner&40;&41; const
Remarks
Does this actor have an owner responsible for replication? (APlayerController typically) true if this actor can call RPCs or false if no such owner chain exists