Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool HasEditableLevelLevelInstancePropertyOverrides() const
Remarks
If true, this actor or one of its components has property overrides applied from an editable level instance (level instance is in a non readonly level)