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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool HasActorRegisteredAllComponents&40;&41; const
Remarks
Returns bHasRegisteredAllComponents which indicates whether this actor has registered all their components without unregisatering all of them them. bHasRegisteredAllComponents is set true just before PostRegisterAllComponents() is called and false just before PostUnregisterAllComponents() is called.