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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetVelocity()
- AGameStateBase::GetVelocity()
- AGameSession::GetVelocity()
- APawn::GetVelocity()
- APlayerState::GetVelocity()
- AController::GetVelocity()
- AGameModeBase::GetVelocity()
- AWorldSettings::GetVelocity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual FVector GetVelocity&40;&41; const
Remarks
Returns velocity (in cm/s (Unreal Units/second) of the rootcomponent if it is either using physics or has an associated MovementComponent