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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
UFUNCTION (BlueprintCallable,
Meta=(DisplayName="Get Actor Transform", ScriptName="GetActorTransform"),
Category="Transformation")
const FTransform & GetTransform() const
Remarks
Get the actor-to-world transform. The transform that transforms from actor space to world space.