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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetStreamingBounds()
- ANavigationDataChunkActor::GetStreamingBounds()
- AGroupActor::GetStreamingBounds()
- AWaterZone::GetStreamingBounds()
- AWorldPartitionHLOD::GetStreamingBounds()
- ALevelInstance::GetStreamingBounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual FBox GetStreamingBounds&40;&41; const
Remarks
Returns the location and the bounding box of all components that make up this Actor.
This function differs from GetActorBounds because it will return a valid origin and an empty extent if this actor doesn't have primitive components.