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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static const FName GetReplicateMovementPropertyName()
Remarks
Gets the property name for bReplicateMovement. This exists so subclasses don't need to have direct access to the bReplicateMovement property so it can be made private later.