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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetReferencedContentObjects()
- AGeometryCacheActor::GetReferencedContentObjects()
- APCGVolume::GetReferencedContentObjects()
- ALidarPointCloudActor::GetReferencedContentObjects()
- AGroomActor::GetReferencedContentObjects()
- AAmbientSound::GetReferencedContentObjects()
- ADataflowActor::GetReferencedContentObjects()
- PAPER2APaperSpriteActor::GetReferencedContentObjects()
- PAPER2APaperGroupedSpriteActor::GetReferencedContentObjects()
- PAPER2APaperTileMapActor::GetReferencedContentObjects()
- PAPER2APaperFlipbookActor::GetReferencedContentObjects()
- AGeometryCollectionActor::GetReferencedContentObjects()
- ALandscapeSplineMeshesActor::GetReferencedContentObjects()
- AProceduralFoliageVolume::GetReferencedContentObjects()
- AControlPointMeshActor::GetReferencedContentObjects()
- ASplineMeshActor::GetReferencedContentObjects()
- PAPER2APaperTerrainActor::GetReferencedContentObjects()
- AFleshActor::GetReferencedContentObjects()
- ADestructibleActor::GetReferencedContentObjects()
- ALandscapeStreamingProxy::GetReferencedContentObjects()
- AStaticMeshActor::GetReferencedContentObjects()
- ADecalActor::GetReferencedContentObjects()
- ANiagaraActor::GetReferencedContentObjects()
- ASkeletalMeshActor::GetReferencedContentObjects()
- ALevelInstance::GetReferencedContentObjects()
- ATemplateSequenceActor::GetReferencedContentObjects()
- AEmitter::GetReferencedContentObjects()
- ALevelSequenceActor::GetReferencedContentObjects()
- ALandscapeProxy::GetReferencedContentObjects()
- ALandscapeStreamingProxy::GetReferencedContentObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual bool GetReferencedContentObjects
&40;
TArray< UObject &42; > & Objects
&41; const
Remarks
Used by the "Sync to Content Browser" right-click menu option in the editor. Whether the object references content (all overrides of this function should return true)
Parameters
| Name | Description |
|---|---|
| Objects | Array to add content object references to. |