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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetPhysicsVolume()
- APawn::GetPhysicsVolume()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual APhysicsVolume &42; GetPhysicsVolume&40;&41; const
Remarks
Get the physics volume that is currently applied to this Actor (there can only ever be one)