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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual bool GetNetDormancy
&40;
const FVector & ViewPos,
const FVector & ViewDir,
class AActor &42; Viewer,
AActor &42; ViewTarget,
UActorChannel &42; InChannel,
float Time,
bool bLowBandwidth
&41;
Remarks
Returns true if the actor should be dormant for a specific net connection. Only checked for DORM_DormantPartial