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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetNetConnection()
- AOnlineBeacon::GetNetConnection()
- AOnlineBeaconClient::GetNetConnection()
- AOnlineBeaconClient::GetNetConnection()
- ANetworkPredictionExtrasFlyingPawn::GetNetConnection()
- ANetworkPredictionExtrasCharacter::GetNetConnection()
- ANUTActor::GetNetConnection()
- AGameplayDebuggerCategoryReplicator::GetNetConnection()
- APawn::GetNetConnection()
- ANetworkPredictionExtrasFlyingPawn::GetNetConnection()
- ANetworkPredictionExtrasCharacter::GetNetConnection()
- AReplicationGraphDebugActor::GetNetConnection()
- APlayerController::GetNetConnection()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual UNetConnection &42; GetNetConnection&40;&41; const
Remarks
Get the owning connection used for communicating between client/server NetConnection to the client or server for this actor