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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static const FName GetInstigatorPropertyName()
Remarks
Gets the property name for Instigator. This exists so subclasses don't need to have direct access to the Instigator property so it can be made private later.