Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", HideSelfPin="true", HidePin="InputAxisKey"))
FVector GetInputVectorAxisValue
(
const FKey InputAxisKey
) const
Remarks
Gets the value of the input axis key if input is enabled for this actor.