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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static const FName GetHiddenPropertyName()
Remarks
Gets the property name for bHidden. This exists so subclasses don't need to have direct access to the bHidden property so it can be made private later.