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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::GetFunctionCallspace()
- AActor::GetFunctionCallspace()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual int32 GetFunctionCallspace
(
UFunction * Function,
FFrame * Stack
)
Remarks
Return the space this function should be called. Checks to see if this function should be called locally, remotely, or simply absorbed under the given conditions