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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static FString GetDebugName
&40;
const AActor &42; Actor
&41;
Remarks
Retrieves actor's name used for logging, or string "NULL" if Actor is null