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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetCustomIconName()
- AWaterBodyExclusionVolume::GetCustomIconName()
- AColorCorrectionWindow::GetCustomIconName()
- ADisplayClusterLightCardActor::GetCustomIconName()
- ABrush::GetCustomIconName()
- AWaterBodyExclusionVolume::GetCustomIconName()
- AColorCorrectionRegion::GetCustomIconName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual FName GetCustomIconName&40;&41; const
Remarks
Returns a custom brush icon name to use in place of the automatic class icon where actors are represented via 2d icons in the editor (e.g scene outliner and menus)