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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void GetComponentsBoundingCylinder
&40;
float & CollisionRadius,
float & CollisionHalfHeight,
bool bNonColliding,
bool bIncludeFromChildActors
&41; const
Remarks
Get half-height/radius of a big axis-aligned cylinder around this actors registered colliding components, or all registered components if bNonColliding is false.
Parameters
| Name | Description |
|---|---|
| bNonColliding | Indicates that you want to include non-colliding components in the bounding cylinder |
| bIncludeFromChildActors | If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well |