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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::GetComponentsBoundingBox()
- ALevelBounds::GetComponentsBoundingBox()
- ALevelInstance::GetComponentsBoundingBox()
- ANavLinkProxy::GetComponentsBoundingBox()
- ALODActor::GetComponentsBoundingBox()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual FBox GetComponentsBoundingBox
&40;
bool bNonColliding,
bool bIncludeFromChildActors
&41; const
Remarks
Returns the world space bounding box of all components in this Actor.
Parameters
| Name | Description |
|---|---|
| bNonColliding | Indicates that you want to include non-colliding components in the bounding box |
| bIncludeFromChildActors | If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well |