Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor > API/Runtime/Engine/GameFramework/AActor/GetComponentByClass
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(ComponentClass="/Script/Engine.ActorComponent"),
Meta=(DeterminesOutputType="ComponentClass"))
UActorComponent * GetComponentByClass
(
TSubclassOf < UActorComponent > ComponentClass
) const
Remarks
Searches components array and returns first encountered component of the specified class