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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
const FString & GetBrowseToAssetOverride&40;&41; const
Remarks
Gets metadata on the Actor that says which package to show in the Content Browser when browsing to it, or an empty string if there is no override