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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing",
Meta=(KeyWords="Display Name"))
const FString & GetActorLabel
(
bool bCreateIfNone
) const
Remarks
Returns this actor's current label. Actor labels are only available in development builds.