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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintAuthorityOnly, BlueprintCallable, Category="Networking")
void FlushNetDormancy()
Remarks
Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)
Removes the actor from the NetDriver's dormancy list: forcing at least one more update.