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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
void FinishAddComponent
&40;
UActorComponent &42; Component,
bool bManualAttachment,
const FTransform & RelativeTransform
&41;
Remarks
Completes the creation of a new actor component. Called either from blueprint after expose on spawn properties are set, or directly from AddComponent
Parameters
| Name | Description |
|---|---|
| Component | The component created in AddComponent to finish creation of |
| bManualAttachment | Whether manual or automatic attachment is to be used |
| RelativeTransform | The relative transform between the new component and its attach parent (automatic only) |
See Also
UK2Node_AddComponentDONOT CALL MANUALLY - BLUEPRINT INTERNAL USE ONLY (forAddComponent nodes)