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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::EnableInput()
- ALevelScriptActor::EnableInput()
- APawn::EnableInput()
- APlayerController::EnableInput()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void EnableInput
&40;
class APlayerController &42; PlayerController
&41;
Remarks
Pushes this actor on to the stack of input being handled by a PlayerController.
Parameters
| Name | Description |
|---|---|
| PlayerController | The PlayerController whose input events we want to receive. |