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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::EditorCanAttachTo()
- ALandscapeSplineActor::EditorCanAttachTo()
- ALandscapeGizmoActor::EditorCanAttachTo()
- ALandscapeProxy::EditorCanAttachTo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual bool EditorCanAttachTo
&40;
const AActor &42; InParent,
FText & OutReason
&41; const
Remarks
Returns true if this actor is allowed to be attached to the given actor