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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::EditorApplyTranslation()
- ALODActor::EditorApplyTranslation()
- ALandscapeGizmoActiveActor::EditorApplyTranslation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void EditorApplyTranslation
&40;
const FVector & DeltaTranslation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
&41;
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to translate the actor's location.