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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void DispatchPhysicsCollisionHit
(
const struct FRigidBodyCollisionInfo & MyInfo,
const struct FRigidBodyCollisionInfo & OtherInfo,
const FCollisionImpactData & RigidCollisionData
)
Remarks
Dispatches ReceiveHit virtual and OnComponentHit delegate