Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
void DetachFromActor
&40;
const FDetachmentTransformRules & DetachmentRules
&41;
Remarks
Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.
Parameters
| Name | Description |
|---|---|
| DetachmentRules | How to handle transforms when detaching. |