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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
| Type | Name | Description | |
|---|---|---|---|
| void | DestroyReplicatedSubObjectOnRemotePeers
(
UObject* SubObject |
Stop replicating a subobject and tell actor channels to delete the replica of this subobject next time the Actor gets replicated. | |
| void | DestroyReplicatedSubObjectOnRemotePeers
(
UActorComponent* OwnerComponent, |
Similar to the other destroy function but for subobjects owned by an ActorComponent |