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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
UActorComponent &42; CreateComponentFromTemplateData
&40;
const struct FBlueprintCookedComponentInstancingData &42; TemplateData,
const FName InName
&41;
Remarks
Util to create a component based on a template