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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::CreateClassActorDesc()
- APartitionActor::CreateClassActorDesc()
- ALandscapeProxy::CreateClassActorDesc()
- APackedLevelActor::CreateClassActorDesc()
- AWorldDataLayers::CreateClassActorDesc()
- AWaterZone::CreateClassActorDesc()
- AWorldPartitionHLOD::CreateClassActorDesc()
- ALevelInstance::CreateClassActorDesc()
- APackedLevelActor::CreateClassActorDesc()
- ALandscapeProxy::CreateClassActorDesc()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual TUniquePtr< class FWorldPartitionActorDesc > CreateClassActorDesc&40;&41; const
Remarks
Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO.