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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::CanChangeIsSpatiallyLoadedFlag()
- ADEPRECATED_WorldPartitionVolume::CanChangeIsSpatiallyLoadedFlag()
- ADirectionalLight::CanChangeIsSpatiallyLoadedFlag()
- AInfo::CanChangeIsSpatiallyLoadedFlag()
- ALevelBounds::CanChangeIsSpatiallyLoadedFlag()
- ALocationVolume::CanChangeIsSpatiallyLoadedFlag()
- ANavigationDataChunkActor::CanChangeIsSpatiallyLoadedFlag()
- APartitionActor::CanChangeIsSpatiallyLoadedFlag()
- ANavigationDataChunkActor::CanChangeIsSpatiallyLoadedFlag()
- APostProcessVolume::CanChangeIsSpatiallyLoadedFlag()
- ARuntimeVirtualTextureVolume::CanChangeIsSpatiallyLoadedFlag()
- AWorldPartitionMiniMapVolume::CanChangeIsSpatiallyLoadedFlag()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool CanChangeIsSpatiallyLoadedFlag() const
Remarks
Returns true if this actor allows changing the spatially loaded flag.