Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
bool CanBeDamaged() const
Remarks
Gets the literal value of bCanBeDamaged.
This exists so subclasses don't need to have direct access to the bCanBeDamaged property so it can be made private later.