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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::CanBeBaseForCharacter()
- APawn::CanBeBaseForCharacter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool CanBeBaseForCharacter
&40;
class APawn &42; Pawn
&41; const
Remarks
Return true if the given Pawn can be "based" on this actor (ie walk on it).
Parameters
| Name | Description |
|---|---|
| Pawn | The pawn that wants to be based on this actor |