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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::CallRemoteFunction()
- AActor::CallRemoteFunction()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool CallRemoteFunction
&40;
UFunction &42; Function,
void &42; Parms,
FOutParmRec &42; OutParms,
FFrame &42; Stack
&41;
Remarks
Call the actor's function remotely
Parameters
| Name | Description |
|---|---|
| Function | function to call |
| Parameters | arguments to the function call |
| Stack | stack frame for the function call |