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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::BeginPlay()
- ACameraActor::BeginPlay()
- ACharacter::BeginPlay()
- ANavigationDataChunkActor::BeginPlay()
- APawn::BeginPlay()
- ACharacter::BeginPlay()
- APlayerController::BeginPlay()
- AServerStatReplicator::BeginPlay()
- AStaticMeshActor::BeginPlay()
- AWorldDataLayers::BeginPlay()
- AWorldPartitionHLOD::BeginPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void BeginPlay()
Remarks
Overridable native event for when play begins for this actor.