Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool AttachToComponent
&40;
USceneComponent &42; Parent,
const FAttachmentTransformRules & AttachmentRules,
FName SocketName
&41;
Remarks
Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered. Whether the attachment was successful or not
Parameters
| Name | Description |
|---|---|
| Parent | Parent to attach to. |
| AttachmentRules | How to handle transforms and welding when attaching. |
| SocketName | Optional socket to attach to on the parent. |