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Record of channels with data written into each outgoing packet.
| Name | FWrittenChannelsRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
Syntax
struct FWrittenChannelsRecord
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWrittenChannelsRecord
(
size_t InitialSize |
Engine/NetConnection.h |
Structs
| Name | Remarks |
|---|---|
| FChannelRecordEntry |
Enums
Public
| Name | Remarks |
|---|---|
| FWrittenChannelsRecord |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FChannelRecordEntryQueue | TResizableCircularQueue< FChannelRecordEntry > | Engine/NetConnection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelRecord | FChannelRecordEntryQueue | Engine/NetConnection.h | ||
| LastPacketId | int32 | Engine/NetConnection.h |