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| Name | FWorldSelectionElementArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementWorldInterface.h" |
Syntax
struct FWorldSelectionElementArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBSPSelectionOnly | bool | To deprecate once the BSP tools are removed from the engine. | Elements/Interfaces/TypedElementWorldInterface.h | |
| bMustEncompassEntireElement | bool | Elements/Interfaces/TypedElementWorldInterface.h | ||
| SelectionMethod | ETypedElementSelectionMethod | Elements/Interfaces/TypedElementWorldInterface.h | ||
| SelectionOptions | FTypedElementSelectionOptions | Elements/Interfaces/TypedElementWorldInterface.h | ||
| SelectionSet | const UTypedElementSelectionSet * | Optional selection set to use to get the selectable elements only. | Elements/Interfaces/TypedElementWorldInterface.h | |
| ShowFlags | FEngineShowFlags * | Optional show flag to avoid selecting non rendered elements. | Elements/Interfaces/TypedElementWorldInterface.h |