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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionUpdateStreamingTargetState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingPolicy.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingPolicy.h" |
Syntax
USTRUCT ()
struct FWorldPartitionUpdateStreamingTargetState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlockOnSlowStreaming | bool | WorldPartition/WorldPartitionStreamingPolicy.h | ||
| bUpdateServerEpoch | bool | WorldPartition/WorldPartitionStreamingPolicy.h | ||
| StreamingPerformance | EWorldPartitionStreamingPerformance | WorldPartition/WorldPartitionStreamingPolicy.h | ||
| ToActivateCells | TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionStreamingPolicy.h |
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| ToDeactivateCells | TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionStreamingPolicy.h |
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| ToLoadCells | TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionStreamingPolicy.h |
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| ToUnloadCells | TArray< TObjectPtr< const UWorldPartitionRuntimeCell > > | WorldPartition/WorldPartitionStreamingPolicy.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
WorldPartition/WorldPartitionStreamingPolicy.h | ||
void Reset() |
WorldPartition/WorldPartitionStreamingPolicy.h |