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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionStreamingSource
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionStreamingSource.h |
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WorldPartition/WorldPartitionStreamingSource.h |
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WorldPartition/WorldPartitionStreamingSource.h |
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WorldPartition/WorldPartitionStreamingSource.h |
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FWorldPartitionStreamingSource()
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| Name |
FWorldPartitionStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path |
#include "WorldPartition/WorldPartitionStreamingSource.h" |
FWorldPartitionStreamingSource()
FWorldPartitionStreamingSource(const FWorldPartitionStreamingSource &)
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| Name |
FWorldPartitionStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path |
#include "WorldPartition/WorldPartitionStreamingSource.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FWorldPartitionStreamingSource
(
const FWorldPartitionStreamingSource & Other
)
FWorldPartitionStreamingSource(FWorldPartitionStreamingSource &&)
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| Name |
FWorldPartitionStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path |
#include "WorldPartition/WorldPartitionStreamingSource.h" |
FWorldPartitionStreamingSource
(
FWorldPartitionStreamingSource && Other
)
FWorldPartitionStreamingSource(FName, const FVector &, const FRotator &, EStreamingSourceTargetState, bool, EStreamingSourcePriority, bool, FVector)
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| Name |
FWorldPartitionStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path |
#include "WorldPartition/WorldPartitionStreamingSource.h" |
FWorldPartitionStreamingSource
(
FName InName,
const FVector & InLocation,
const FRotator & InRotation,
EStreamingSourceTargetState InTargetState,
bool bInBlockOnSlowLoading,
EStreamingSourcePriority InPriority,
bool bRemote,
FVector InVelocity
)