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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionStreamingQuerySou-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachShape
(
float InGridLoadingRange, |
Helper method that iterates over all shapes. | WorldPartition/WorldPartitionStreamingSource.h | |
void ForEachShape
(
float InGridLoadingRange, |
Helper method that iterates over all shapes. | WorldPartition/WorldPartitionStreamingSource.h |
ForEachShape(float, bool, TFunctionRef< void(const FSphericalSector &)>)
Description
Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using Radius or grid's loading range (see bUseGridLoadingRange).
| Name | ForEachShape |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingSource.h" |
void ForEachShape
(
float InGridLoadingRange,
bool bInProjectIn2D,
TFunctionRef < void &)> InOperation
) const
ForEachShape(float, FName, bool, TFunctionRef< void(const FSphericalSector &)>)
Description
Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using Radius or grid's loading range (see bUseGridLoadingRange).
| Name | ForEachShape |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingSource.h" |
void ForEachShape
(
float InGridLoadingRange,
FName InGridName,
bool bInProjectIn2D,
TFunctionRef < void &)> InOperation
) const