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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionStreamingContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeHash.h | |||
FWorldPartitionStreamingContext
(
const UWorld* InWorld |
WorldPartition/WorldPartitionRuntimeHash.h | ||
FWorldPartitionStreamingContext
(
EWorldPartitionDataLayersLogicOperator InDataLayersLogicOperator, |
WorldPartition/WorldPartitionRuntimeHash.h |
FWorldPartitionStreamingContext()
| Name | FWorldPartitionStreamingContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext()
FWorldPartitionStreamingContext(const UWorld *)
| Name | FWorldPartitionStreamingContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext
(
const UWorld * InWorld
)
FWorldPartitionStreamingContext(EWorldPartitionDataLayersLogicOperator, const FWorldDataLayersEffectiveStates &, int32)
| Name | FWorldPartitionStreamingContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext
(
EWorldPartitionDataLayersLogicOperator InDataLayersLogicOperator,
const FWorldDataLayersEffectiveStates & InDataLayerEffectiveStates,
int32 InUpdateStreamingStateEpoch
)