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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionRuntimeCellObject-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionRuntimeCell.h | |||
FWorldPartitionRuntimeCellObjectMapping
(
FName InPackage, |
WorldPartition/WorldPartitionRuntimeCell.h |
FWorldPartitionRuntimeCellObjectMapping()
| Name | FWorldPartitionRuntimeCellObjectMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
FWorldPartitionRuntimeCellObjectMapping()
FWorldPartitionRuntimeCellObjectMapping(FName, FName, const FTopLevelAssetPath &, const FTopLevelAssetPath &, const FActorContainerID &, const FTransform &, const FTransform &, FName, FName, const FGuid &, bool)
| Name | FWorldPartitionRuntimeCellObjectMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
FWorldPartitionRuntimeCellObjectMapping
(
FName InPackage,
FName InPath,
const FTopLevelAssetPath & InBaseClass,
const FTopLevelAssetPath & InNativeClass,
const FActorContainerID & InContainerID,
const FTransform & InContainerTransform,
const FTransform & InEditorOnlyParentTransform,
FName InContainerPackage,
FName InWorldPackage,
const FGuid & InActorInstanceGuid,
bool bInIsEditorOnly
)