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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionResolveData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/IWorldPartitionObjectResolver.h |
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WorldPartition/IWorldPartitionObjectResolver.h |
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WorldPartition/IWorldPartitionObjectResolver.h |
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FWorldPartitionResolveData()
| |
|
| Name |
FWorldPartitionResolveData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path |
#include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData()
FWorldPartitionResolveData(const FActorContainerID &, const FString &)
| |
|
| Name |
FWorldPartitionResolveData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path |
#include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData
(
const FActorContainerID & InContainerID,
const FString & InSourceWorldAssetPath
)
FWorldPartitionResolveData(const FActorContainerID &, const FTopLevelAssetPath &)
| |
|
| Name |
FWorldPartitionResolveData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/IWorldPartitionObjectResolver.h |
| Include Path |
#include "WorldPartition/IWorldPartitionObjectResolver.h" |
FWorldPartitionResolveData
(
const FActorContainerID & InContainerID,
const FTopLevelAssetPath & InSourceWorldAssetPath
)