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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionReplayStreamingSo-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionReplay.h |
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WorldPartition/WorldPartitionReplay.h |
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WorldPartition/WorldPartitionReplay.h |
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FWorldPartitionReplayStreamingSource()
| |
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| Name |
FWorldPartitionReplayStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include Path |
#include "WorldPartition/WorldPartitionReplay.h" |
FWorldPartitionReplayStreamingSource()
FWorldPartitionReplayStreamingSource(const FWorldPartitionStreamingSource &)
| |
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| Name |
FWorldPartitionReplayStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include Path |
#include "WorldPartition/WorldPartitionReplay.h" |
FWorldPartitionReplayStreamingSource
(
const FWorldPartitionStreamingSource & InStreamingSource
)
FWorldPartitionReplayStreamingSource(FName, const FVector &, const FRotator &, EStreamingSourceTargetState, bool, EStreamingSourcePriority, FVector)
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|
| Name |
FWorldPartitionReplayStreamingSource |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h |
| Include Path |
#include "WorldPartition/WorldPartitionReplay.h" |
FWorldPartitionReplayStreamingSource
(
FName InName,
const FVector & InLocation,
const FRotator & InRotation,
EStreamingSourceTargetState InTargetState,
bool bInBlockOnSlowLoading,
EStreamingSourcePriority InPriority,
FVector InVelocity
)