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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionRelativeBounds
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDesc.h | |||
FWorldPartitionRelativeBounds
(
EForceInit ForceInit |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds
(
const FBox& InBox |
WorldPartition/WorldPartitionActorDesc.h | ||
FWorldPartitionRelativeBounds
(
const FVector& InCenter, |
WorldPartition/WorldPartitionActorDesc.h |
FWorldPartitionRelativeBounds()
| Name | FWorldPartitionRelativeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds()
FWorldPartitionRelativeBounds(EForceInit)
| Name | FWorldPartitionRelativeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
EForceInit ForceInit
)
FWorldPartitionRelativeBounds(const FBox &)
| Name | FWorldPartitionRelativeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
const FBox & InBox
)
FWorldPartitionRelativeBounds(const FVector &, const FQuat &, const FVector &)
| Name | FWorldPartitionRelativeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
FWorldPartitionRelativeBounds
(
const FVector & InCenter,
const FQuat & InRotation,
const FVector & InExtents
)