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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionPerWorldSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
| Include Path | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
Syntax
USTRUCT ()
struct FWorldPartitionPerWorldSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionPerWorldSettings() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedDataLayers | TArray< TSoftObjectPtr< const UDataLayerAsset > > | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
| LoadedEditorLocationVolumes | TArray< FName > | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
| LoadedEditorRegions | TArray< FBox > | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h | ||
| NotLoadedDataLayers | TArray< TSoftObjectPtr< const UDataLayerAsset > > | WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |