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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionMiniMapHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CaptureBoundsMiniMapToTexture
(
UWorld* InWorld, |
WorldPartition/WorldPartitionMiniMapHelper.h | ||
static void CaptureBoundsMiniMapToTexture
(
UWorld* InWorld, |
WorldPartition/WorldPartitionMiniMapHelper.h |
CaptureBoundsMiniMapToTexture(UWorld , UObject , uint32, UTexture2D *&, const FString &, const FBox &)
| Name | CaptureBoundsMiniMapToTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapHelper.h |
| Include Path | #include "WorldPartition/WorldPartitionMiniMapHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMapHelper.cpp |
static void CaptureBoundsMiniMapToTexture
(
UWorld * InWorld,
UObject * InOuterForTexture,
uint32 InMiniMapSize,
UTexture2D *& InOutMiniMapTexture,
const FString & InTextureName,
const FBox & InBounds
)
CaptureBoundsMiniMapToTexture(UWorld , UObject , uint32, uint32, UTexture2D *&, const FString &, const FBox &, ESceneCaptureSource, uint32, TFunctionRef< void()>)
| Name | CaptureBoundsMiniMapToTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapHelper.h |
| Include Path | #include "WorldPartition/WorldPartitionMiniMapHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionMiniMapHelper.cpp |
static void CaptureBoundsMiniMapToTexture
(
UWorld * InWorld,
UObject * InOuterForTexture,
uint32 InMiniMapSizeX,
uint32 InMiniMapSizeY,
UTexture2D *& InOutMiniMapTexture,
const FString & InTextureName,
const FBox & InBounds,
ESceneCaptureSource InCaptureSource,
uint32 InNumWarmupFrames,
TFunctionRef < void> WarmupTickCallback
)